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final-fantasy-tactics:command-line [2023/06/08 13:27]
13.228.160.227 old revision restored (2021/05/22 10:02)
final-fantasy-tactics:command-line [2023/07/28 16:54]
13.251.73.107 old revision restored (2022/10/16 18:58)
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 +**Warning:** [[/Command Line | Make sure you check out the General Command Line information too]]
 +
 ===== Compiling Events ===== ===== Compiling Events =====
-With the following functionsyou can compile events and save the resulting data to your PSX Image, TEST.EVT file, quicksave, or a combination of the 3.+By defaultthe 2 base commands only compile the event(s). They won'save the event data anywhere unless you specify where (i.e. PSX Image, TEST.EVT file, quicksave, or a combination of the 3).
  
-The following arguments can be used by either function:+==== Compile Event File ==== 
 +  * ''node . compileeventfile | cef (path/to/eventscript)'' 
 +  * ''[%%--%%file | -f] (path/to/eventscript)'' File to compile 
 +  * ''[%%--%%quicksave | -q] (path/to/quicksave)'' Compile to your Quicksave 
 + 
 +==== Compile Event Directory ==== 
 +  * ''node . compileeventdirectory | ced (path/to/eventdir)'' 
 +  * ''[%%--%%dir | -d] (path/to/eventdir)'' Directory containing events to compile 
 + 
 +==== Global Arguments ==== 
 +These can be used for both Compile Event File and Compile Event Directory.
   * ''[%%--%%autopatch | -a] (#milliseconds)'' Automatically scan for files changes, compile and patch every X milliseconds (default 250)   * ''[%%--%%autopatch | -a] (#milliseconds)'' Automatically scan for files changes, compile and patch every X milliseconds (default 250)
   * ''[%%--%%modimg | -i] (path/to/image)'' Compile to your Mod Image   * ''[%%--%%modimg | -i] (path/to/image)'' Compile to your Mod Image
   * ''[%%--%%testevt | %%--%%test_evt | -t] <path/to/TEST.EVT>'' Compile to your TEST.EVT   * ''[%%--%%testevt | %%--%%test_evt | -t] <path/to/TEST.EVT>'' Compile to your TEST.EVT
-  * ''[%%--%%eventsize | -e] <byte_size>'' Set the event byte size (default: 8192) 
   * ''[%%--%%verbose | -v] (true/false)''   * ''[%%--%%verbose | -v] (true/false)''
   * ''[%%--%%errorsound | -z] (true/false)''   * ''[%%--%%errorsound | -z] (true/false)''
   * ''[%%--%%successsound | -y] (true/false)''   * ''[%%--%%successsound | -y] (true/false)''
 +  * ''[%%--%%eventsize | -e] <byte_size>'' Set the event byte size (default: 8192)
  
-==== Compile Event File ==== 
-  * ''compileeventfile | cef (path/to/eventscript)'' 
-  * ''[%%--%%file | -f] (path/to/eventscript)'' File to compile 
-  * ''[%%--%%quicksave | -q] (path/to/quicksave)'' Compile to your Quicksave 
  
-==== Compile Event Directory ==== +==== Examples ==== 
-  * ''compileeventdirectory| ced (path/to/eventdir)'' +  * ''node . cef -viqa'' 
-  * ''[%%--%%dir | -d] (path/to/eventdir)'' Directory containing events to compile+    * Compiles Default event file 
 +    * Verbose ON 
 +    * Autopatch ON 
 +    * Saves to Default ISO 
 +    * Saves to Default Quicksave 
 +  * ''node . cef %%"%%C:\FFT Hacking\My Mod\event.txt%%"%% -vazq'' 
 +    * Compiles the event "C:\FFT Hacking\My Mod\event.txt" 
 +    * Verbose ON 
 +    * Error Sound ON 
 +    * Autopatch ON 
 +    * Saves to Default Quicksave 
 +  * ''node . ced %%"%%C:\FFT Hacking\My Mod\events\%%"%% -%%--%%modImg %%"%%C:\FFT Hacking\My Mod\FFT.bin%%"%%'' 
 +    * Compiles all the events in “C:\FFT Hacking\My Mod\events\” 
 +    * Autopatch ON 
 +    * Saves to ISO %%"%%C:\FFT Hacking\My Mod\FFT.bin%%"%% 
 + 
 +===== Wipe ===== 
 +  * ''node . wipe'' 
 +Replaces your Mod Image with a fresh copy of your Vanilla Image. 
final-fantasy-tactics/command-line.txt · Last modified: 2023/09/10 03:42 by xifanie