Warning: Make sure you check out the General Command Line information too
By default, the 2 base commands only compile the event(s). They won't save the event data anywhere unless you specify where (i.e. PSX Image, TEST.EVT file, quicksave, or a combination of the 3).
node . compileeventfile | cef (path/to/eventscript)[--file | -f] (path/to/eventscript) File to compile[--quicksave | -q] (path/to/quicksave) Compile to your Quicksavenode . compileeventdirectory | ced (path/to/eventdir)[--dir | -d] (path/to/eventdir) Directory containing events to compileThese can be used for both Compile Event File and Compile Event Directory.
[--autopatch | -a] (#milliseconds) Automatically scan for files changes, compile and patch every X milliseconds (default 250)[--modimg | -i] (path/to/image) Compile to your Mod Image[--testevt | --test_evt | -t] <path/to/TEST.EVT> Compile to your TEST.EVT[--verbose | -v] (true/false)[--errorsound | -z] (true/false)[--successsound | -y] (true/false)[--eventsize | -e] <byte_size> Set the event byte size (default: 8192)node . cef -viqanode . cef "C:\FFT Hacking\My Mod\event.txt" -vazqnode . ced "C:\FFT Hacking\My Mod\events\" -a --modImg "C:\FFT Hacking\My Mod\FFT.bin"node . wipeReplaces your Mod Image with a fresh copy of your Vanilla Image.