===== Game-Specific =====
this.updateMapFiles(GNSFile, files = {})
Reads the byte data of a GNS file and replaces the sectors/files in the ModImg of that file to match the ones specified in ''files'' with a format of '' { %%"%%OldMapPathA%%"%%: %%"%%NewMapPathA%%"%%, %%"%%OldMapPathB%%"%%: %%"%%NewMapPathB%%"%% }''
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this.game.bindMapID(mapID, GNSFile)
Sets the link in BATTLE.BIN of a given map ID to point toward a map GNS of your choice. This allows you to use multiple versions of the same base map.
{{wst>Global Mod Script Functions}}
{{wst>ISO Mod Script Functions}}
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