===== Game-Specific ===== this.updateMapFiles(GNSFile, files = {}) Reads the byte data of a GNS file and replaces the sectors/files in the ModImg of that file to match the ones specified in ''files'' with a format of '' { %%"%%OldMapPathA%%"%%: %%"%%NewMapPathA%%"%%, %%"%%OldMapPathB%%"%%: %%"%%NewMapPathB%%"%% }'' ---- this.game.bindMapID(mapID, GNSFile) Sets the link in BATTLE.BIN of a given map ID to point toward a map GNS of your choice. This allows you to use multiple versions of the same base map. {{wst>Global Mod Script Functions}} {{wst>ISO Mod Script Functions}} ----