**Warning:** [[/Command Line | Make sure you check out the General Command Line information too]] ===== Compiling Events ===== By default, the 2 base commands only compile the event(s). They won't save the event data anywhere unless you specify where (i.e. PSX Image, TEST.EVT file, quicksave, or a combination of the 3). ==== Compile Event File ==== * ''node . compileeventfile | cef (path/to/eventscript)'' * ''[%%--%%file | -f] (path/to/eventscript)'' File to compile * ''[%%--%%quicksave | -q] (path/to/quicksave)'' Compile to your Quicksave ==== Compile Event Directory ==== * ''node . compileeventdirectory | ced (path/to/eventdir)'' * ''[%%--%%dir | -d] (path/to/eventdir)'' Directory containing events to compile ==== Global Arguments ==== These can be used for both Compile Event File and Compile Event Directory. * ''[%%--%%autopatch | -a] (#milliseconds)'' Automatically scan for files changes, compile and patch every X milliseconds (default 250) * ''[%%--%%modimg | -i] (path/to/image)'' Compile to your Mod Image * ''[%%--%%testevt | %%--%%test_evt | -t] '' Compile to your TEST.EVT * ''[%%--%%verbose | -v] (true/false)'' * ''[%%--%%errorsound | -z] (true/false)'' * ''[%%--%%successsound | -y] (true/false)'' * ''[%%--%%eventsize | -e] '' Set the event byte size (default: 8192) ==== Examples ==== * ''node . cef -viqa'' * Compiles Default event file * Verbose ON * Autopatch ON * Saves to Default ISO * Saves to Default Quicksave * ''node . cef %%"%%C:\FFT Hacking\My Mod\event.txt%%"%% -vazq'' * Compiles the event "C:\FFT Hacking\My Mod\event.txt" * Verbose ON * Error Sound ON * Autopatch ON * Saves to Default Quicksave * ''node . ced %%"%%C:\FFT Hacking\My Mod\events\%%"%% -a %%--%%modImg %%"%%C:\FFT Hacking\My Mod\FFT.bin%%"%%'' * Compiles all the events in “C:\FFT Hacking\My Mod\events\” * Autopatch ON * Saves to ISO %%"%%C:\FFT Hacking\My Mod\FFT.bin%%"%% ===== Wipe ===== * ''node . wipe'' Replaces your Mod Image with a fresh copy of your Vanilla Image.